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Rust - Devblog 111

More fixes and tweaks this week: decay has been added to cupboards, bags, and traps. Crop life has been adjusted. There’s also a peek at a new aiming system for throwable weapons, word on the upcoming XP system, and more.

MusicAlex Rehberg

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Rust - Community Update 87

Fan-art for fans by fans, how to build the best base, being questioned to death, and more.

Welcome

I’m back in PitchDank’s Rust Zone for the header image. I can’t think of anything cooler than a community member getting fan art, aside from a community member receiving fan art for their character based update show. The header–by François Mayer–perfectly captures Brad from the Rust Zone’s terrified naivety. There’s a few of my favourites below (if/when Imgur is working there’s even more here): some are really good; others are just mean.

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SE-Update 01.135 - Bug Fixes and Improvements

Summary
This week's update brings you several improvements for modders that we've merged from our community on GitHub, plus more bugfixes. From Tyrsis we have production API changes and terminal changes, so modders can now create their own terminal interfaces such as buttons, sliders, etc. Another addition is Malware's Ship Data update and remote control fixes that makes Coop mode work when a conveyor block (or any block that doesn't have an owner) is between the master and slave assemblers. And last but not least, we have Rexxar's projector ModAPI changes which have added more ModAPI interface to the projection API.
Our GitHub source code has also been updated.
Many thanks to our entire community for helping us develop the game and raise the bar for modding possibilities. We're simply in awe of all the mods and creations you guys publish on the Workshop :)



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7DTD - We've Got Bandits

Bandits!

We’ve got the heavy bandit armor done and here are some bandit NPC’s wearing it. We also fixed our character shader to display metal properly so all metal armors will look improved in A15 as well. The really cool thing about this armor is it uses a generic armor texture that can be used to make endless additional armor sets (in this style) without adding more texture memory. As you can see in one screenshot, we’ve improved roads a little bit. They have random cracks in them, and are littered with cinder blocks, random weeds, old tires and more.

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