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Rust - Community Update 89

The Metal Facemask IRL, cinematic videos, great builds, and more.

Welcome

Maybe we should ask GoriachieKluchi to help us balance Rust? After all, he’s spent a good time physically making the items from the game in a manly fashion. He hits metal, he shapes leather, and the end results are incredible. He knows better than anyone just what it takes to make this stuff, and he has the burns to prove it. Take a look at his latest: the Metal Facemask.

Thanks for showing us, wrenches! You also have the most appropriate forum name.

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Rust - Devblog 111

More fixes and tweaks this week: decay has been added to cupboards, bags, and traps. Crop life has been adjusted. There’s also a peek at a new aiming system for throwable weapons, word on the upcoming XP system, and more.

MusicAlex Rehberg

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7DTD - We've Got Bandits

Bandits!

We’ve got the heavy bandit armor done and here are some bandit NPC’s wearing it. We also fixed our character shader to display metal properly so all metal armors will look improved in A15 as well. The really cool thing about this armor is it uses a generic armor texture that can be used to make endless additional armor sets (in this style) without adding more texture memory. As you can see in one screenshot, we’ve improved roads a little bit. They have random cracks in them, and are littered with cinder blocks, random weeds, old tires and more.

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Rust - Community Update 87

Fan-art for fans by fans, how to build the best base, being questioned to death, and more.

Welcome

I’m back in PitchDank’s Rust Zone for the header image. I can’t think of anything cooler than a community member getting fan art, aside from a community member receiving fan art for their character based update show. The header–by François Mayer–perfectly captures Brad from the Rust Zone’s terrified naivety. There’s a few of my favourites below (if/when Imgur is working there’s even more here): some are really good; others are just mean.

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